// Copyright (c) 2007 Jesse deVore

// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files
// (the "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

using System;
using System.Collections.Generic;

namespace RpgSdk
{

    public interface IGameObject 
    {
        String Name
        {
            get; set; 
        }
		
        String Description
        {
            get; set;
        }

        UInt32 Id
        {
            get; set; 
        }
		
        UInt32 Category
        {
            get; set;
        }

        Dictionary<UInt32, Int32> Custom
        {
            get;
        }
    }

}
